I'm not going to in depth with how to use Flex 2, but I'm sure searching around will give some results. Mappings - This will require Flex 2, at least with what I'm doing. Meaning each pixel is represented with a value from 0 to $F (Which is why each palette line has 16 colors.) To put it simply, just copy and paste Sonic's tiles over. Tiles - These don't require any sort of conversion, Sonic 1 and Sonic 3 both use uncompressed tiles. I'll go through each step (Other than importing new frames) As for actually putting this in the game, it's quite simple. Hopefully combining Sonic 1, Sonic CD and Socan get you at least somewhere. To get close to the required animations, grabbing frames from all sorts of sources would be needed. Now approaching this in a civil manner: The primary issue with this goal is that Sonic 3 has far more animations than Sonic 1. I must I've just glomped together the concepts of porting, Sonic 1, sprites and Sonic 3 into the most basic and over-asked question of "How do I port Sonic's sprites from Sonic 3 into Sonic 1" and looking back on it, I was far more blunt with my redirection. Apologies, I hadn't properly read the title.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |